Presenting and selling your design work: how & why? [ukr]

Design is what gets to people—not what sits in files and internal meetings. To make that happen, you need to present and sell your work. The client, stakeholders, dev team, and everyone else who'll build it needs to buy in.

I'll share what I've learned working with product companies, studios, agencies, entrepreneurs, and decision-makers.

I'll cover:

• Why a good-looking, logical design isn't enough to get it approved and built

• How to structure your presentation so people actually get it

• When screen sharing Figma works fine, and when it kills the vibe

• How to think about who you're presenting to, what they need, and why—so you spend less time on revisions and ship faster

Stanislav Govorukhin
Designer, Systemagic
  • Independent product designer
  • Worked on Djinni, Miro, Uklon, and dozens of other digital products
  • Conceived, designed, and co-founded the Projector Mentorship Platform
  • Leads educational programs at Projector Institute focused on Growth Design and User Onboarding
  • LinkedIn
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