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Life of a pixel: Web rendering performance

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All we do in frontend development ends up as pixels on screen yet many people don't really know how a pixel goes from zeroes and ones in memory to bright colours on screen.

This talk explains how that works and gives an introduction into the basic principles of 2D and 3D computer graphics, filtering and different techniques to make things look better.

This can help you improve your rendering performance not only for games, but regular websites, too.

Martin Splitt
Google
  • Open source contributor and web evangelist by heart from Zurich with a decade experience from the trenches of software engineering in multiple fields.
  • He works as a Search Relations Engineer / Developer Advocate at Google for Search & web ecosystem.
  • He helps people building applications or publishing content on the web to be successful, productive and visible.
  • Believes in the web platform and is working with bleeding edge technologies that will allow the web to prosper.
  • Twitter, GitHub
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