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Universal highload patterns on a specific example of a game server on Haskell

Talk video

Talk presentation

Architecture

Analysis of the architecture of the game server on Haskell. From a high-level model to code features - transactional memory, immutable data structures, actors, queues, parallel and concurrent computing. The model of dynamic scaling, optimization, solved problems and trade-offs.

  • Reasons for choosing Haskell
  • What technologies were considered and why they were not used (no spoilers)
  • Full stack of used technologies and their highload potential
  • Universal design patterns
Maksym Bezuglyi
Attracti S.a.r.l
  • 20 years in IT. CEO of Attracti S.a.r.l (Switzerland).
  • Founder of International Software Architect Club.
  • Extensive expertise in software architecture, management, development
  • Most interesting project is the full automation of ISO 9001.
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